Custom races on Silver Spires are built using the Prestiege Class system of NWN. In order to play one of the custom races, your first level has to be that race (PC) level. There are no exceptions. The characters are created outside of NWN with the CODI/PRC Character creator (more info). After you have created your character, you then zip it up and email it to us and we will install it in your vault.
The following custom races are avalible for play:
Bugbear
+5 Str, +2 Dex, +3 Con, -2 Cha, -2 Wis, -1 Int
Feats: Darkvision
BAB: Rogue
Saving throws: Wild
HD: d8
Skill points/level: 2+ Int Modifier
Favored class: Barbarian
- Level 1: Weapon Proficiency: Simple, Armor prof: Light, Shield Prof, Skill Affinity: Move Silent (+2)
- Level 2: Skill focus: hide, skill focus spot, Adrenaline Surge
- Level 3: Toughness
- Level 4: Alertness
- Level 5: Skill focus move silent
- Level 6: Adrenaline Surge II
- Level 7: *nothing*
- Level 8: Knockdown
- Level 9: Dirty Fighting
- Level 10: Adrenaline Surge III
Hide, Heal, Intimidation, Listen, Move Silent, Spot
- Adrenaline Surge I adds +1 to attack and damage (magical)
- Adrenaline Surge II adds +2 to attack and damage (magical)
- Adrenaline Surge III adds +3 to attack and damage (magical)
Gnoll
+3 Str, +3 Con, -2 Cha, -2 Int
Feats: Darkvision
BAB: Rogue
Saving throws: Fighter
HD: d8
Skill points/level: 2+ Int Modifier
Favored class: Ranger
- Level 1: Weapon Profiency: Martial, Armor prof: Light, Armor prof: Medium ,Shield Prof, Skill Affinity: Move Silent (+2)
- Level 2: Power Attack, Hunter's Cry (DC10)
- Level 3: Cleave
- Level 4: Keen Senses
- Level 5: skill focus listen (+3)
- Level 6: Hunter's Cry II (DC11)
- Level 7: skill focus spot (+3)
- Level 8: Blind Fighting
- Level 9: Sneak Attack 1d6
- Level 10: Hunter's Cry III (DC12)
Hide, Heal, Intimidation, Listen, Move Silent, Spot, Set Traps
(top)
Goblin
-2 Str, +3 Dex, +1 Con, -2 Cha, +1 Wis
Feats: Darkvision, Small Stature
BAB: Rogue table
Saving throws: Rogue
HD: d6
Skill points/level: 2+ Int Modifier
Favored class: Rogue
- Level 1: Weapon Profiency: Simple, Armor prof: Light, Dodge
- Level 2: Alertness, Flee
- Level 3: Mobility, Rapid Reload
- Level 4: Sneak Attack 1d6
- Level 5: Stealthy (+2)
- Level 6: Flee II
- Level 7: Skill focus: hide (+3), skill focus spot(+3)
- Level 8: Skill affinity move silent(+2)
- Level 9: Sneak Attack 2d6
- Level 10: Flee III
Bluff, Hide, Heal, Listen, Move Silent, Set Trap, Spot
(top)
Hobgoblin
+1 Str, +3 Dex, +3 Con, -2 Cha
Feats: Darkvision
BAB: Rogue table
Saving throws: Fighter
HD: d8
Skill points/level: 3+ Int Modifier
Favored class: Fighter
- Level 1: Weapon Profiency: Martial, Armor prof: Light, Shield Prof
- Level 2: Alertness, Weapon Focus: Longsword, Battle Cry
- Level 3: Iron Will
- Level 4: Favored Enemy: Elves
- Level 5: Weapon Specialization: Longsword
- Level 6: Battle Cry II
- Level 7: Skill Focus: Listen (+3), Skill Focus: Spot (+3)
- Level 8: *nothing*
- Level 9: Expertise
- Level 10: Battle Cry III
Concentration, Discipline, Heal, Intimidation, Listen, Search, Spot
(top)
Kobold
-4 Str, +3 Dex, +1 Con.
Feats: Darkvision, Small Stature
BAB: Wizard table
Saving throws: Bard
HD: d6
Skill points/level: 2+ Int Modifier
Favored class: Rogue
- Level 1: Weapon Profiency: Rogue, Armor prof: Light, Skill Focus: Hide(+3), Skill Affinity: Move Silent (+2), Sneak Attack 1d6 (Blackguard)
- Level 2: Alertness, Stealthy (+2 hide and Move Silent), Blend
- Level 3: Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot
- Level 4: Favored Enemey: Fey, Favored Enemy: Gnome
- Level 5: Sneak attack 2d6
- Level 6: Blend II
- Level 7: Iron Will
- Level 8: Use Posion
- Level 9: Lightning Reflexes
- Level 10: Sneak Attack 3d6, Blend III
Hide, Heal, Listen, Move Silent, Search, Set Traps, Spot
(top)
Orc
+5 Str, +1 Con, -2 Cha, -2 Wis, -1 Int
Feats: Darkvision
BAB: Rogue table
Saving throws: Fighter
HD: d10
Skill points/level: 2+ Int Modifier
Favored class: Barbarian
- Level 1: Weapon Profiency: Martial, Armor prof: Light, Armor prof: Medium, Blooded
- Level 2: Bullheaded, Blood Frenzy
- Level 3: Called Shot, Favored Enemy: Elf
- Level 4: Skill Affinity: Listen, Skill Affinity: Spot, Favored Enemy: Dwarf
- Level 5: Alertness
- Level 6: Blood Frenzy II
- Level 7: Disarm
- Level 8: Knockdown
- Level 9: Toughness
- Level 10: Blood Frenzy III
Bluff, Concentration, Intimidation, Listen, Search, Spot, Taunt
(top)
Feral Fey
Feral Fey are a strange race of fey creatures. Like other fey creatures, they have a close connection to the land and they even resemble pixies but that is where most similarities end. Feral Fey are not only carnivores, they are well known for their cannibalistic feasting. When a Feral Fey eats a part of a living creature (or undead if they aren't picky) they regenerate wounds and enjoy an almost euphoric rush.
Hit Die: d4Proficiencies: Creature Weapons, Simple Weapons
Skill Points 4 + INT Modifier
Requirements:
Race: Feral Fey
Abilities:
- Level 1. Favored Enemy: Fey; Fairy Bolt; Snack; Sneak Attack (1D6)
- Level 2. Weapon Finesse; Tribe Ability I
- Level 3. Weapon Focus: Dagger; Weapon Focus: Creature
- Level 4. Toughness; Stealthy
- Level 5. Improved Initiative; Sneak Attack (2D6)
- Level 6. Tribe Ability II; Skill Focus: Hide
- Level 7. Skill Affinity: Listen; Skill Affinity: Move Silently
- Level 8. Skill Focus: Search; Skill Focus: Spot
- Level 9. Skill Focus: Listen; Skill Focus: Move Silently
- Level 10. Sneak Attack (3D6); Tribe Ability III
Snack: The Fey's eyes glow a vivid red as they dive at their opponent, biting and ripping with razor-sharp teeth.
Tribe Ability: Each tribe of Feral Fey has certain abilities that they're known for.
Sparkler: Unlike the other tribes, the Sparklers prefer their food cooked, but they won't turn down raw food. Their ability, Cook, lets them set their next meal on fire. Sparklers tend to set just about anything on fire though and take great delight in starting fires.
Prankster: All fey like to play jokes on people, it is a part of their nature. The Prankster tribe has taken this to new lows. Their ability, Boobytrap, lets them lay a mystical trap, causing harm to anyone moving through.
Hunter: The Hunter carefully stalks its prey. Often the first clue that a Hunter is around is when it's flitting off with a bloody chunk of flesh in its mouth. Disappear allows them to vanish from sight in the blink of an eye.
Huffingut: The Huffingut tribesfey like to create a massive blast of air with their wings. This blast is disproportionately large when compared to their wings, able to knock even the largest orc to his knees. Fortunately for other races, the Huffingut tend to knock themselves out of the air at the same time.
(top)
Character Creator
This is a link to the Character Creator we use. After
you download it and run it, make sure that the settings are like this:
(Note: You need to have our haks to create a Silver Spires Custom Race).
If you need additional help then you can ask on the forums and we will be glad to help.
(top)
